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Gamifying
Youth Mental Health
- on and off the field.
Solution
Emotional resilience, self-awareness, and cognitive strength—supporting young athletes not just in sports, but in life.

AR || Accessible & Personal
VR || Adaptive & Private
Game || Therapeutic & Fun
"Something between Pokémon Go and a real-life Tamagotchi that is adjusting based on how I feel."
"None of the data is shared with my club - it feels good to openly explore my emotions while getting tailored mental health support."
"It's like my pet who fully understands me. I can carry it always in my pocket, but we can also escape to our private VR world any time."
"Finally, a scalable solution that offers our players the support they need at any given time."
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